John Loren Illustration

ABOUT

John Loren is a freelance artist and author whose work has spanned illustration, video games, animation, and comics. Recently his work has appeared in Crash Bandicoot 4, The Spyro Reignited Trilogy, Spectrum Fantastic Art, and the albums of AJR. His first picture book Frankenstein Doesn’t Wear Earmuffs! is available now from HarperCollins Publishers.

CONTACT

contact@johnloren.com

Due to the volume of emails I receive, unfortunately I cannot always answer every message. For business inquiries, I try to reply within a week.

F.A.Q.

Do you take personal commissions?

-Because of my client schedule, I am not presently available to do private commissions.


What tools do you use to draw?

-I do my paintings in Photoshop CC, using Kyle Webster’s great collection of digital brushes, and I've recently started painting in Procreate, with brushes by Max Ulichney.


How did you get started as a professional artist?

-I got started as a video game artist. Video games need tons of art at all different stages. I knew how to use a lot of different software, so I did a pretty large variety tasks like drawing concepts and backgrounds, 2D and 3D character animation, and compositing. Then as I practiced painting more and more on the job and at home, I was able to transition into doing that exclusively. Working with and observing some really great painters was a big part of this.


Do you have any advice for illustration students?

-As an illustrator, your main job is communication. The context and narrative of your picture is what will ultimately make it succeed or fail at its mission. Aesthetics are wonderful and important, but you have to let those decisions cascade from a starting goal of clarity to make a beautiful AND successful piece. Career-wise, be proactive. Take classes, meet other illustrators at events, join servers or forums, get feedback, send your work out to art directors, and always be actively shaping your portfolio to meet your personal career goals.